Dungeon in a Tin is a solo or cooperative dungeon-hack. Players
descend into a dungeon randomly laid-out from a stack of tiles, fighting
through the orc and goblin hordes to rescue the kidnapped maiden and
collect treasure and glory.
Each player takes turns to move through the dungeon one tile at a
time, laying new tiles as unexplored areas are entered; every time a
player enters a room, special monster dice are rolled to determine the
enemies faced and the potential loot to be found. When a monster
attacks, a die is rolled to determine the style of their attack; the
player then chooses a card from his hand to counter with, each card
being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way
to the bottom of the dungeon to rescue the captured maiden - and then
fight their way out with her. The dungeon will become harder to fight
through as the player delves deeper, and then harder still on the way
out with a helpless rescuee in tow.
Click here for BGG page
Click here for Files
Post a comment and let me know your thoughts - How did you design your tin?
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