Showing posts with label Tile Based. Show all posts
Showing posts with label Tile Based. Show all posts

Tuesday, June 15, 2021

Fairy Tale in my pocket




Will you save the kingdom and live happily ever after? There's no time to lose if you wish to succeed. The sun is already beginning to set....

Tuesday, May 10, 2016

Dungeon War







Dungeon War is a game for 2-4 players, where the player control groups of Heroes and Monsters in an expanding dungeon and must gather as much treasure as they can, while using their monsters to defeat the other treasure Hunters.

Sunday, July 13, 2014

Depths of Bizkardia




Depths of Bizkardia is a random dungeon crawler with monsters, weapons, armor, and a quest for ancient relics. And it all fits on a single 3.5 by 2 inch business card.

Saturday, June 14, 2014

Aether Captains: Pirates and Traders


Aether Captains: Pirates and Traders, a solitaire game (20-30 min) in which you play the captain of the freeship Swiftwind. As a trader and mercenary, you will buy and sell goods, brave the natural elements, and skirmish with dread air pirates over the skies of Arkady’s Grand Compact, the city-states of the Empire.
To win you must manage your zeppelin resources: engine components, your loyal crew, your weapons,and your cache of gold while completing 3 game Scenarios involving buying and selling trade goods, fighting Air Pirates and visiting cities and waystations. If ever 2 kinds of your resources stored in the sections of your zeppelin (Gold, Weapons, Crew, and Engine) fall to zero you have lost the game.
 
During the setup you will create a 4 tile Zeppelin to carry your resources and provide defense against attack. Various captains may be chosen from as well to give you some bonuses during the game.
 
Scenarios are then turned over followed by cards from the action deck. Each action is resolved with a set of numbers contained on the cards. Some cards allow you to visit cities and buy and sell trade goods plus other resources, other cards involve storms which may damage your ship and its cargo, pirates who will attack you in battle and various helpful cards like trading posts and waystations.

In this Print and Play game, 4 pages of rules include a player reference sheet to the cards need to be printed along with 56 full color cards. Additional materials required: 1d12, 40 markers in 4 colors (10 markers to a color) and some way to keep track of gold.

Click here for BGG page 

Click here for Files


Post a comment let me know what you think of this one. 

Monday, June 2, 2014

Dungeon Construction Kit: Cursed!

You were extremely excited when the Dungeon Construction Kit you had ordered finally landed on your doormat. That excitement lasted until the moment you opened the box. Unfortunately it seems that some evil blackguard had put a curse on it and you immediately found yourself inside your own kit. Now there's only one thing for it: construct your way out. And while you're at it, kill as many monsters and take as much treasure back to the real world as possible...
A print & play card game where each card can either be a room on the map or an action. The best rooms are generally also the best actions, so you have to choose which is the best way to use each card. The card pool allows you to see up to 12 cards at a time, of which up to 4 will be immediately available for play, so there is a limited opportunity to plan ahead.

Click here for BGG page

Click here for Files 




Post a comment to let me know your thoughts on this one.

Wednesday, May 14, 2014

Pocket Civ


 From the designer's website: "A Solitaire Civilization game that's compact enough to play on a plane."
The player uses tribes (the only thing to track other than gold) to expand his civilization, create cities, and buy advances. Only with careful planning and a little luck will your empire stand the test of time.
Now fully (well, as fully as it can be at this point) updated to version 2.0.
Home Page: http://www.backglass.org/scotts/games/PocketCiv/html/index.htm
Computer Version: https://docs.google.com/file/d/0Byhm3WOEqVA1N3RJMlg4VGFaTHc/edit?usp=sharing









Post a comment to let me know what you think of this one.

Zombie in my Pocket




There are two versions of Zombie in my Pocket, go to Zombie in my Pocket for the 1-8 player Cambridge Games Factory version.
Zombie in my Pocket is a print-and-play solo game. The game is free, fits in your pocket, and the modular board combined with the development cards make it a different game every time.
In Zombie in my Pocket, you're searching for the secret of the evil temple where you can find the item to destroy the zombies rising from the dead. You can pick up items to bash zombies along the way; a machete, golf club, chain saw, or even your former uncle's grisly femur.
Find the zombie totem, then bury it in the backyard graveyard before midnight and you've saved the world. Otherwise, you're zombie food.
Zombie in my Pocket (PnP) by Jeremiah Lee is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Share, re-theme then share, gift, re-make, but don't sell or make non-paper versions without asking.

Click here for BGG page
Click here for Files


Post a comment to let me know what you think of this one.

Thursday, May 1, 2014

Mall of the Deads


This is a PNP Zombie survival game for 2-6 players. The setting is in a Mall. Players can choose from 12 familiar characters. Each character has his/her own objectives to get besides surviving. For example, a stunt man must find his daughter & a vaccine while a high school girl needs to find her brother. Each character earns a certain victory points if he/she got the right people/item AND arrived at the security room OR exit to parking lot. However, the security room & the exit door are both locked. You must get the key/keycard before others getting them.
Players will meet new survivors in the mall during exploration. You may ask them to join you by giving items they want. You earn extra VPs by escorting them to safety. However, food, weapons & ammo are limited. Players must compete with each other for food & ammo while sharing with his partner survivors.
Beside the brainless zombies, there are other hostile enemies like terrorists, psychopaths & mystic cultists. So players may also need to co-operate with each other to survive against the hordes of enemies. You have to plan when to co-operate & when to betray the other players. Players with most VPs at game end wins.

Click here for BGG page
Click here for Files



This is a component heavy project.
Components:
- two maps each of two A4 size
- two counter sheets
- one paper stand sheet x 2
- 30 plastic bases (6 different colored bases [one color each] for character stands & 24 clear bases for enemy stands)
- 30 characer cards
- 42 weapon cards
- two enemy information cards
- two player aid cards
- four color dice (red, yellow, green, blue)
- two cloth bags
- rulebook



Post a comment to let me know what you think of this one

Tuesday, April 29, 2014

Star Viking



"Raiding vessels sweep across the star systems to loot glittering worlds. In system after system, dark cruisers materialize from hyperspace, launching a cloud of fighters to vaporize the local in-system patrol boats -- then comes the savage plunder of whole planets by powersuited raiding parties and grav-armor detachments."
"Scattered thinly across the Outrim sector, the frigates of the Federate squadron desperately deploy, attempting to weld the undermanned planetary defenses and low-tech local militias into a cohesive force capable of resisting the star-born horror from beyond the rim -- the coming of the STAR VIKINGS."


"STAR VIKING is a game of interstellar raiding and plunder for two players. Using a unique system of 12 mapboard tiles to represent the various star systems in the Outrim sector, it captures the tense uncertainty and the sudden, flashing battles of an interstellar war. Units represented include Viking cruisers, sloops, and fighters. Federate and local frigates, battle-cruisers, and patrol boats, as well as raiding detachments, security forces, grav-armor units, specialized warfare pods, and conventional low-tech armed forces ranging from atmospheric aircraft to stone-age hordes."


Todd Sanders has done a redesign of the graphics and those can be found Here

Click here for BGG page
Click here for Files:  A print-and-play version of this game is available for free, authorized download from http://dwarfstar.brainiac.com/ds_starviking.html


Post a Comment to let me know what you think of this one.

Sunday, April 27, 2014

Inspector Moss




Inspector Moss must investigate the mysterious death of millionaire baker, John Dough, who has been found battered at his stately country manor during a social gathering in the bachelor’s home. With an injunction in place to keep the guests from leaving, Moss has only a short window of opportunity to investigate and question the suspects. Can he eliminate the innocent and arrest the culprit before the injunction expires?
In this game, you get to play as Inspector Moss, exploring a 25-room house consisting of tiles. Each tile contains either a suspect, evidence that can be used to eliminate suspects, or something to assist you in solving the case in time.
On each turn, you roll 7 white dice and 1 colored "time" die up to 3 times. You may then use up to 6 of the dice for movement (by matching the number on the destination tile), for gathering evidence (with any 4 consecutive dice), and for getting assistance (with any 3 matching dice). After performing any actions, you must move the time marker down a number of spaces equal to the number shown on the time die plus 1 minute for every wild 6 that was used for an action.
There are 10 possible suspects in the game. Once you have collected enough evidence to eliminate 9 of them, you must arrest the remaining suspect and escort him/her to the waiting police car. If you can do all of this before time runs out, you win the game.

There is a Redesign to the graphics as well - New Theme: Worth checking out!  (Page 1 and Page 2)

Click here for BGG page
Click here for files





Post a comment to let me know what you think of this one. 

Saturday, April 26, 2014

Dungeon in a Tin

Dungeon in a Tin is a solo or cooperative dungeon-hack. Players descend into a dungeon randomly laid-out from a stack of tiles, fighting through the orc and goblin hordes to rescue the kidnapped maiden and collect treasure and glory.


Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.

Click here for BGG page
Click here for Files


Post a comment and let me know your thoughts - How did you design your tin?

Sunday, April 20, 2014

Maze of the Red Mage





…You awaken in a small shadowy chamber lit only by a fiery brazier…a deep voice from a shimmering red figure intones “You will plague me no longer! You have interfered in my plans for far too long. You claim to be a hero? Well then… let’s put you to the test! I have entombed you inside my maze…can you escape and prove yourself worthy of the title hero? If you can escape my maze before sunrise I shall leave your lands forever…
Maze of the Red Mage is a solitaire dungeon adventure game. Your goal is to defeat the Red Mage by escaping before the sunrises! If the Sun rises or you die in the maze, the Red Mage will rule your lands forever!
The dungeon is set up randomly face down using tiles. A blend of the classic PC games Minesweeper and Rogue Maze of the Red Mage includes: variable creatures, treasures, dungeon design and characters making every game different! It includes rules to level up your character as well, all in a quick re-playable lunchtime escape!

Click here for BGG page
Click here for Files



Post a Comment and let me know how you like this one.

Saturday, April 19, 2014

Zombie Plague



 Somewhat reminiscent of the Dawn of the Dead board game, on one team are the humans, while on the other are the zombies. The humans race to barricade all the doors and windows, while searching the house for helpful items. The zombies, on the other hand, just want to eat those tasty humans.


Click here for the BGG page

Click here for Files



 Post a Comment to let me know what your thoughts on this one

Tuesday, April 8, 2014

The Duke




Levy. Maneuver. Conquer.
The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.
Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.
Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.

Click Here for BGG page
Click here for Files