Showing posts with label Solitare. Show all posts
Showing posts with label Solitare. Show all posts

Tuesday, June 15, 2021

Fairy Tale in my pocket




Will you save the kingdom and live happily ever after? There's no time to lose if you wish to succeed. The sun is already beginning to set....

Monday, June 14, 2021

The Rolling Seas





Roll and Write exploration game for 1 to 6 players. Explore the islands and seas of the Alkundic Archipelago and tell tales of your voyages! Rolling Seas begins with everyone initializing their maps – drawing known adventures and choosing a Home Port.

Thursday, June 10, 2021

Mini Rogue




Mini Rogue is a game profoundly inspired by roguelikes and roleplaying games. Monsters, hazards, treasures, bosses, dungeons, random rooms and encounters are all featured in Mini Rogue. 

Wednesday, May 18, 2016

Deep Space D6






You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew, you must survive until a rescue fleet appears.

Sunday, July 13, 2014

Depths of Bizkardia




Depths of Bizkardia is a random dungeon crawler with monsters, weapons, armor, and a quest for ancient relics. And it all fits on a single 3.5 by 2 inch business card.

Monday, June 30, 2014

Tiny Epic Defenders

KICKSTARTER!!! PLEASE CONSIDER FUNDING THIS AWESOME GAME





You have fought hard and established your Kingdom, but peace never lasts.
Your scouts report that hordes of treacherous monsters are approaching the outskirts of your Capital City. If your Capital City falls you will lose everything, along with your Kingdom.

Gather your friends and defend the onslaught in this exciting and unpredictable cooperative micro-game!
In Tiny Epic Defenders, players must select their class and work together to defend the foreboding horde and slay the Epic Foe.

Will you take on the role of the Barbarian, the Sorcerer, the Cleric or the Warrior? Each class has a unique player power that you will need to use.

In this fast-paced game, players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region will offers unique properties that players must calculate into their strategy
If your group is fortunate enough to defeat the wave of monsters, you may live long enough to face the Epic Foe! Which Epic foe will it be? Will you be prepared!?



Does your group have what it takes to survive? Will you have the synergy to be crowned the Tiny Epic Defenders!?

STORY:
After the Great War (Tiny Epic Kingdoms), many of the factions, shattered and defeated, looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history, gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity, and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive, this world alliance became an inevitable truth in the eyes of many of the factions' leaders. Even factions who hated one another had nothing left but each other. Under the guidance of the Order of Gamelyn, a Capital City was chosen and factions from all over the world came to call this city their new home. At last, the world was at peace... but not for long. A great storm is coming and in the darkness of the mist, there be demons.

This is a sequel to Tiny Epic Kingdoms

Click here for the BGG page
Click here for the KickStarter Page
Files can be found on Kickstarter



Post a comment to let me know what you think of this one


Tuesday, June 17, 2014

Aether Captains: Triad 2


TRIAD 2 contains 3 new Aether Captains games -

BorderStrike - a mini war game on 6 hex map cards. Players take on the roll of the Aether Navy or the Federation of Air Pirates, each commanding 2 ships. On a turn players may either navigate, attack or repair their ships. Dice are used to resolve battle skirmishes and damage taken. 2 players 10-20 minutes

Black Raiders - Air Pirates have gathered to decide who shall lead them next, in trial by combat! Build the strongest airship, stock it with weapons, a fearless crew, and a fast engine. Then engage in a do or die dogfight to see who will have supremacy over the Federation of Air Pirates. Players take turns stocking their air ship sections based on combination dice rolls then battle each other. Last one standing wins 2-3 players, 10-20 minutes
 
Aether Shaman - Shamen of the two most powerful Northern Tribes meet once a year in a contest of wills and talent, shaping aetheric energy in a day long duel. Only one, however, can become an AetherShaman. Players use 6 cards as a game board adding markers based on die rolls to 5 different areas. Strategy involves using your dice wisely to control the game and victory points gained. 2 players, 10-15 minutes

Triad 2 also contains the following card expansions to the first Aether Captains: Triad game -

Celinian Trader:
2 Income cards: to keep track of gold earned during the game. Each player begins with nine gold pieces.
6 Trade Market cards: replace the original Trade Market card with these. Shuffle the six cards each round and turn one card face up to set Market Buy/Sell prices.

Intrigue:
1 Victory Point Track card for scorekeeping.
10 City State cards: shuffle cards at the beginning of the game. Each player should draw one card to determine their Ruling House and keep it hidden. Set the remaining City State cards aside.

Zeppelin Derby:
2 Derby Course cards: for a longer game replace
the original Finish Line card with these new cards.
The expansion features a new Aether Mine icon for the derby course.
7 Race Cards: shuffle these with the original cards for the extended game. Each player will be dealt 6 cards instead of 4. Set the remaining cards aside.

Click here for the BGG page
Click here for Files

Post a comment to let me know what you think of this one

Saturday, June 14, 2014

Aether Captains: Pirates and Traders


Aether Captains: Pirates and Traders, a solitaire game (20-30 min) in which you play the captain of the freeship Swiftwind. As a trader and mercenary, you will buy and sell goods, brave the natural elements, and skirmish with dread air pirates over the skies of Arkady’s Grand Compact, the city-states of the Empire.
To win you must manage your zeppelin resources: engine components, your loyal crew, your weapons,and your cache of gold while completing 3 game Scenarios involving buying and selling trade goods, fighting Air Pirates and visiting cities and waystations. If ever 2 kinds of your resources stored in the sections of your zeppelin (Gold, Weapons, Crew, and Engine) fall to zero you have lost the game.
 
During the setup you will create a 4 tile Zeppelin to carry your resources and provide defense against attack. Various captains may be chosen from as well to give you some bonuses during the game.
 
Scenarios are then turned over followed by cards from the action deck. Each action is resolved with a set of numbers contained on the cards. Some cards allow you to visit cities and buy and sell trade goods plus other resources, other cards involve storms which may damage your ship and its cargo, pirates who will attack you in battle and various helpful cards like trading posts and waystations.

In this Print and Play game, 4 pages of rules include a player reference sheet to the cards need to be printed along with 56 full color cards. Additional materials required: 1d12, 40 markers in 4 colors (10 markers to a color) and some way to keep track of gold.

Click here for BGG page 

Click here for Files


Post a comment let me know what you think of this one. 

Saturday, April 26, 2014

Maquis


Engage the Nazi occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland!



Maquis is a solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Malice collaborators and Wehrmacht soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again.



Leave a comment to let me know your thoughts on Solitaire board gaming

Sunday, April 20, 2014

Maze of the Red Mage





…You awaken in a small shadowy chamber lit only by a fiery brazier…a deep voice from a shimmering red figure intones “You will plague me no longer! You have interfered in my plans for far too long. You claim to be a hero? Well then… let’s put you to the test! I have entombed you inside my maze…can you escape and prove yourself worthy of the title hero? If you can escape my maze before sunrise I shall leave your lands forever…
Maze of the Red Mage is a solitaire dungeon adventure game. Your goal is to defeat the Red Mage by escaping before the sunrises! If the Sun rises or you die in the maze, the Red Mage will rule your lands forever!
The dungeon is set up randomly face down using tiles. A blend of the classic PC games Minesweeper and Rogue Maze of the Red Mage includes: variable creatures, treasures, dungeon design and characters making every game different! It includes rules to level up your character as well, all in a quick re-playable lunchtime escape!

Click here for BGG page
Click here for Files



Post a Comment and let me know how you like this one.