Showing posts with label Dice. Show all posts
Showing posts with label Dice. Show all posts

Monday, June 14, 2021

The Rolling Seas





Roll and Write exploration game for 1 to 6 players. Explore the islands and seas of the Alkundic Archipelago and tell tales of your voyages! Rolling Seas begins with everyone initializing their maps – drawing known adventures and choosing a Home Port.

Thursday, May 19, 2016

Kickstarter: One Deck Dungeon (20 days left to back)





Adventure calls...but you don't have four hours or the desire to set up hundreds of pieces. You want action now! One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. By using each of the cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package.

Wednesday, May 18, 2016

Deep Space D6






You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew, you must survive until a rescue fleet appears.

Wednesday, July 16, 2014

Potions Class

  
Potions Class is a press-your-luck style dice game in the same vein as Farkle. Players take the role of students in a potions class. Each player undergoes rounds of testing of their skills. The first student to achieve a 100 point score wins. Potions Class adds a twist by allowing

Friday, July 4, 2014

Skirmish Tactics Apocalypse


One of the Highest Quality Print and Plays I've seen... 



CONTROL A FACTION
DESTROY YOUR ENEMIES
EMERGE VICTORIOUS


Skirmish Tactics Apocalypse (STA) is a two player dice-based skirmish-level tabletop game set in a post-apocalyptic near future.
There are two ways to play STA: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of

Saturday, June 14, 2014

Aether Captains: Dread Supremacy




Air Pirates have gathered at the mysterious Black Canyon to decide who shall lead them next. It is trial by combat! Build the strongest ship, stock it with ammunition, a fearless crew, and a fast engine. Then engage in a do or die dogfight to see who will have supremacy over the Federation of Air Pirates.
An Aether Captains Pirate Skirmish Game
for 2 to 4 players

What's Needed to Play
the set of components in the downloadable PDF (ship tiles, 3 ship building dice)
10d6 per player
1 damage marker per player
1d12 (optional)

There are 2 phases: Build and Battle

1. Build Phase
Players take turns throwing the 3 ship building dice trying to make combinations of 2 and 3 colors. You are allowed up to 2 rolls for each throw and may re-roll 0, 1, 2, or 3 dice, as you choose, on your second roll. Each player will make 10 throws to build and stock their ships. Make your throw and pass the dice to the next player until everyone has had their 10 throws.
Different color dice combinations will allow you to activate a section of your ship (you only activate a ship section once) and then stock it with resources for the battle phase. Each activated ship section is also worth one damage rating point towards your total ship so it is advised that during the build phase to try and activate as many sections of your ship as possible. The black die icon counts as a wildcard and can be applied to any ship section or resource.
Rules include a players aid chart for resource combination.


2. Battle Phase
Once everyone has built their ships it is time to battle in a set of skirmishes between players. Each player should roll the 1d12 once at the start of the battle. Reroll any ties. Whoever rolls highest has initiative to begin the battle skirmishes and goes first.
This person is the Attacker. They must pick one person to attack who will be the Defender. Both then roll their 3d6 battle dice simultaneously, hiding one and revealing the other two.
Players may use as many resources (from the resource dice on your ship sections) as they like to get the highest possible total for the two dice showing (be strategic however, there are many battles to come and you may not want to use all of your resources at one time). If you use a resource, rotate the resource die face down one number (i.e. 3 to 2) on that ship section. If you use the last resource, remove the die from the ship section.

Then the hidden dice of both players are revealed. Whoever has the highest total is the winner of that skirmish. The loser should move their damage rating marker down one skull icon to the left on their ship. The loser then becomes the next Attacker. In the event of a tie, neither player loses any damage rating points and the Defender becomes the next Attacker.

If your damage rating marker ever is moved to the Tail Section, your ship has been disabled and you are out of the battle.

Play until one person is victorious.

Click here for the BGG page
Click here for Files



Post a comment to let me know what you think of this one. 

Friday, May 2, 2014

Dungeon Dice


Dungeon Dice is a competitive, all-dice game with a classic adventuring feel in which players battle monsters and try to collect more dice than their friends. Players equip dice, drink dice potions, and kill dice monsters. If you've killed enough monsters, grab a level-up die. You get the idea.
In the game, players take turns drawing monster dice from a bag. To defeat a monster, players roll their dice and compare them to the monster's dice. The totals change as players use abilities and attempt to aid or sabotage one another. With each victory, players earn more dice from bags full of potions, weapons, and magical artifacts. Players race to collect enough impressive dice to gain a claim on the throne, thereby winning the game.

Click here for BGG page
Click here for Files

Post a comment to let me know what you think of this one.

Monday, April 28, 2014

Forces of Evil



The kingdom is at peace, protected by the Forces of Good, but they have grown lax and weak. The Forces of Evil gather to overthrow them. But who shall rule in Good’s place? As a Force of Evil yourself, it is up to you to emerge from the conflict supreme.
Forces of Evil is a dungeon-building strategy game for 2-6 players. You and your friends are working to defeat The Forces of Good. You need to build a dungeon, hoard treasure, and recruit minions (as well as keep them happy). However, The Forces of Good will rally against you and attack! You must successfully defeat these ambitious adventurers or they will ruin your plans! At the same time, you must find ways to undermine the other Forces of Evil to insure your own victory. When the last hero falls, the most powerful Force of Evil will rule the land!
Players use actions from cards placed on the gameboard to persue their strategy for winning. Players draw new cards to advance their position or hinder others'. Tokens are used to represent units in players' dungeons as well as heroes fighting against them. The combat element of the game is resolved using dice.
The game ends when either the last Castle Garrison falls or the last Card of Light is drawn, triggering Armageddon. Players are awarded bonus influence points for achieving certain strategic goals. Then each player tallies his power, wealth, and prestige as measured in influence, treasure, and defeated heroes. Whoever has the highest total claims rulership over the kingdom and wins the game!

Click here for the BGG page
Click here for Files


Leave me a comment to let me know what you think of this one...
Which Evil force will you be? 

Sunday, April 27, 2014

Inspector Moss




Inspector Moss must investigate the mysterious death of millionaire baker, John Dough, who has been found battered at his stately country manor during a social gathering in the bachelor’s home. With an injunction in place to keep the guests from leaving, Moss has only a short window of opportunity to investigate and question the suspects. Can he eliminate the innocent and arrest the culprit before the injunction expires?
In this game, you get to play as Inspector Moss, exploring a 25-room house consisting of tiles. Each tile contains either a suspect, evidence that can be used to eliminate suspects, or something to assist you in solving the case in time.
On each turn, you roll 7 white dice and 1 colored "time" die up to 3 times. You may then use up to 6 of the dice for movement (by matching the number on the destination tile), for gathering evidence (with any 4 consecutive dice), and for getting assistance (with any 3 matching dice). After performing any actions, you must move the time marker down a number of spaces equal to the number shown on the time die plus 1 minute for every wild 6 that was used for an action.
There are 10 possible suspects in the game. Once you have collected enough evidence to eliminate 9 of them, you must arrest the remaining suspect and escort him/her to the waiting police car. If you can do all of this before time runs out, you win the game.

There is a Redesign to the graphics as well - New Theme: Worth checking out!  (Page 1 and Page 2)

Click here for BGG page
Click here for files





Post a comment to let me know what you think of this one. 

The Salem Conspiracy



It's 1692 and dark magic runs rampant in the New World. A covenant of magic users is plotting to kidnap the members of 4 different merchant families that have been talking a little bit too much to the magistrates in charge of the witch hunt. But this is not an easy task: the practitioners will first have to collect the ingredients for the powerful spells – Lucky Clovers ♣, Bleeding Hearts ♥, Dead Man's Spades ♠ and Powdered Diamonds ♦. Only then they will be able to kidnap the members of the merchant families and bend the authority to their will!
The Salem Conspiracy is a dice drafting game that is played with seven character cards, a standard 52 card deck and four 6-sided dice. At the beginning of the round, players roll the dice, which determines which of the seven character cards that are laid on the table can be used that round. Players take turns assigning the four dice to the different character cards and execute their abilities, which allows them to draw cards, impair their opponent or manipulate the deck or their hands of cards. If players are holding three cards of the same suit, they can choose to discard them at the end of the round and take a J, Q or K of the corresponding suit, provided they have used the specialized character on that round. The first player to get one J, Q or K of every suit under their control wins the game!

Click here for BGG Page
Click here for Files


Post a comment to let me know what you think of this one. 

Saturday, April 26, 2014

Dungeon in a Tin

Dungeon in a Tin is a solo or cooperative dungeon-hack. Players descend into a dungeon randomly laid-out from a stack of tiles, fighting through the orc and goblin hordes to rescue the kidnapped maiden and collect treasure and glory.


Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.

Click here for BGG page
Click here for Files


Post a comment and let me know your thoughts - How did you design your tin?

Friday, April 11, 2014

Island Siege





Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play, which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!

Click here for BGG Page
Click here for Files



Leave a Comment to let me know your thoughts on this game.

Thursday, April 10, 2014

Dig Down Dwarf


Here is a game from Kickstarter 

- Please enjoy and consider backing this project! - 


Dig Down Dwarf is a fast-paced dice game in which each player takes on the role of a dwarf chieftain in line for the throne. In the game, you roll dice to obtain gems from the mine. Gain the most valuable collection of gems, and you'll be crowned the new dwarf king!
On your turn, you draw two random gems from the bag and place them on the table. You then roll four six-sided dice. Certain gems require a certain number sequence in order to mine them; roll that sequence, and you can take all the gems of that type! As the game progresses, more and more gems will be added to the table, giving players choices as to which gems they want to try to mine. Sometimes you'll need to press your luck in order to succeed!
Once the bag runs out of gems, you enter the final round, with players needing to do their best to snag the last gems.

Click here for BGG page
Click here for Kickstarter
Click here for Files (Files Located on Kickstarter Page)