Will you save the kingdom and live happily ever after? There's no time to lose if you wish to succeed. The sun is already beginning to set....
A blog about free or mostly free board games that can be printed and played - Kickstarters with early print and play demo's or full pnp versions as well as contest uploads from indie developers and pnp versions of popular games
Showing posts with label Co-operative. Show all posts
Showing posts with label Co-operative. Show all posts
Tuesday, June 15, 2021
Fairy Tale in my pocket
Will you save the kingdom and live happily ever after? There's no time to lose if you wish to succeed. The sun is already beginning to set....
Labels:
2 players,
Co-operative,
Family,
Fantasy,
Pnp,
Solitare,
Tile Based,
Tile Placement
Thursday, May 19, 2016
Kickstarter: One Deck Dungeon (20 days left to back)
Adventure calls...but you don't have four hours or the desire to set up hundreds of pieces. You want action now! One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. By using each of the cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package.
Mooogh
A semi coop game with two tribes trying to defeat a Moogh in a blood n' fur hurly burly. Among survivors - the most savage tribe will win leadership of both tribes.
(I have this game printed waiting to be cut out and hit the table) My first initial thoughts: The art is amazing - and the amount of detail put into the cards is very good. Being the total amount of printing needed is 2 pages is definitely a winner
Thursday, July 3, 2014
D&D 5.0
Wizards of the Coast has released a Brand new addition to the D&D family... D&D 5.0!
They have also released the basic rules as a free download!
Check it out here
Post your thoughts in the comments below.
Labels:
3 players,
4 players,
4+ players,
Co-operative,
D&D,
Roleplaying,
RPG
Monday, June 30, 2014
Tiny Epic Defenders
KICKSTARTER!!! PLEASE CONSIDER FUNDING THIS AWESOME GAME
You have fought hard and established your Kingdom, but peace never lasts.
Your scouts report that hordes of treacherous monsters are approaching the outskirts of your Capital City. If your Capital City falls you will lose everything, along with your Kingdom.
Gather your friends and defend the onslaught in this exciting and unpredictable cooperative micro-game!
In Tiny Epic Defenders, players must select their class and work together to defend the foreboding horde and slay the Epic Foe.
Will you take on the role of the Barbarian, the Sorcerer, the Cleric or the Warrior? Each class has a unique player power that you will need to use.
In this fast-paced game, players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region will offers unique properties that players must calculate into their strategy
If your group is fortunate enough to defeat the wave of monsters, you may live long enough to face the Epic Foe! Which Epic foe will it be? Will you be prepared!?
Does your group have what it takes to survive? Will you have the synergy to be crowned the Tiny Epic Defenders!?
STORY:
After the Great War (Tiny Epic Kingdoms), many of the factions, shattered and defeated, looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history, gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity, and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive, this world alliance became an inevitable truth in the eyes of many of the factions' leaders. Even factions who hated one another had nothing left but each other. Under the guidance of the Order of Gamelyn, a Capital City was chosen and factions from all over the world came to call this city their new home. At last, the world was at peace... but not for long. A great storm is coming and in the darkness of the mist, there be demons.
This is a sequel to Tiny Epic Kingdoms
Click here for the BGG page
Click here for the KickStarter Page
Files can be found on Kickstarter
Post a comment to let me know what you think of this one
Friday, June 13, 2014
Aether Captains: Capek Golem
Capek Golems is a card game for two players who take on the roles of competing engineer-alchemists trying to create Capek Golems, creatures who are an amalgam of steampunk technology and biological raw materials. Players will be using cards to buy scientific inquiry and field research resources racing to activate their golems before the tide of public outrage turns against them. A Public Outrage Track is used for this. If this track reaches (25) both players will lose, so they must work cooperatively to keep the public at ease about their experiments while still competing against each other.
Requirements:
For this game you’ll need the deck of 54 cards consisting of:
• 12 Capek Golem body part cards, 6 per player
• 39 game cards showing areas of scientific inquiry, gold coins and field research journal entries
• 3 cards which make up the Auction House and Public Outrage Track
• 40 markers for the Capek Golem cards (eurocubes work well) [Alternately you can use 6d6 per player, placing one die on each Golem card and rotating the die up each time a resource is gained towards the specified total.] and one additional marker for the Public Outrage Track
To win a player must activate all six parts of their Capek Golem. Activating a single card includes having all Field Research resources as well as playing one set of Scientific Inquiry cards matching the number total on one of the two colored circular icons. If the Public Outrage Track ever reaches (25) both players lose the game.
Play:
A player may do any of the following actions but may do each action only once during that turn:
1. Buy cards from the Auction Area and play them immediately or place it in your hand.
Purchase a single card at its Auction value by discarding cards with an equal or greater number of gold coins. Then discard it immediately and take Field Research resources as indicated, and move the token up or down the Public Outrage Track, or place the card in your hand and use it later on for its gold value or to complete a Scientific Inquiry set. Repeat buying a card as desired.
2. Discard a set of Scientific Inquiry cards and mark gained resources on your Capek Golem Cards.
Discarding a completed set, matching both a color and number as indicated on a Capek Golem card, allows you to place a marker in that resource area, helping to activate that card. You can choose either of the two color types to collect for a set, but you cannot make a set with a mix of both colors. There are 3 special wild cards in the game which may be used in any set and can take the place of one or two cards (as marked). If you use one of these cards in a Scientific Inquiry set, you must move the token on the Public Outrage Track as indicated.
3. Discard one card to draw two new cards from the Draw Pile.
A player may discard any one card from his hand to draw two new cards from the Draw Pile.
Additional Rules of Play:
If at the start of a player’s turn the player has fewer than two cards in hand, they should draw two cards from the Draw Pile before completing any of the three actions.
If the Draw Pile is ever exhausted, shuffle the Discard Pile and create a new Draw Pile.
If at any time the marker is moved to the (25) space on the Public Outrage Track the game ends immediately and both players lose.
Click here for BGG page
Click here for Files
Post a comment to let me know what you think of this one
Saturday, April 26, 2014
Dungeon in a Tin
Dungeon in a Tin is a solo or cooperative dungeon-hack. Players
descend into a dungeon randomly laid-out from a stack of tiles, fighting
through the orc and goblin hordes to rescue the kidnapped maiden and
collect treasure and glory.
Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.
Click here for BGG page
Click here for Files
Post a comment and let me know your thoughts - How did you design your tin?
Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.
Click here for BGG page
Click here for Files
Post a comment and let me know your thoughts - How did you design your tin?
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