The Wizards Path is a worker placement / hand management game for 1-4 players ages 12 and up. Each player represents an elemental Wizard that has a natural affinity to one of the four basic elements: Air, Earth, Fire, or Water. Players build their Path by using a discard cost mechanic, then use the Focuscroll (game board) abilities to help put the cards in sequence, creating a balanced Wizards Path.
When your Path is strong enough, you will be able to summon powerful spells, known as the Majum. Use the court cards as support to your Path or petition the allied courts to gain influence.
The game ends at the end of a turn when one or more players have a completed balanced Path. The Wizard that has a completed balanced Path with the most Path strength, Majum power and allied court influence wins the game.
The game ends at the end of a turn when one or more players have a completed balanced Path. The Wizard that has a completed balanced Path with the most Path strength, Majum power and allied court influence wins the game.
Board Game Geek: Click Here
Kickstarter: Click Here (Files are found on the Kickstarter)
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