Danger
 lurks in the halls of Northfield Elementary. The school yard is no 
place for the meek. Only one man can protect the innocent children from 
bullies, cheaters, and thiefs. But unfortunately Principal Jones is 
usually too tied up with PTA meetings, in-service days, and keeping his 
office chair warm. That leaves Adin Simon, private eye, gumshoe, and 
sleuth to clean up after the fact. Fourth grade may not be safe, but 
with a bit of grit and determination he'll solve your case and bring 
your culprit to justice...or get wedgied trying.
Fourth Grade Confidential is a microgame of deduction, bluffing, and cunning, based on Neal Simon's comic book project called Fourth Grade Confidential.
 The premise is that a fourth grader named Adin is a private eye at his 
school, working to solve the great mysteries of elementary school, like 
who stole his sister's stuffed pink bunny.
In Fourth Grade Confidential one player is the Sleuth while 
2-4 other players are the Characters. Each round the Sleuth is trying to
 solve a different mystery. The Sleuth has six Sleuth Cards and the 
other 12 cards are dealt evenly to the Characters. The Sleuth has six 
turns to try to figure out which Character has the Target Item for that 
round by calling out various attributes and seeing who has items with 
matching attributes. Through careful deduction and use of actions the 
Sleuth and Characters all try to be the player to end up with the Target
 Item.
The Sleuth: Each round a new player will take on the roll of the 
Sleuth. The Sleuth will be questioning the Characters and following up 
clues. If the Sleuth catches Characters lying about the items they have 
he'll get to perform additional actions to help him narrow down where 
the Target Item is.
The Characters: All other players are Characters in the current 
mystery. One Character will have the Target Item that the Sleuth is 
looking for. As the Sleuth questions Characters they will begin to 
reveal items they have to prove their innocence, or to throw the Sleuth 
off the track. Can you be cunning enough to keep the Target Item hidden 
from the Sleuth? Are you going to help the Sleuth figure out who is the 
Culprit? Maybe you're just out for yourself. Characters get to take 
actions if they reveal items the Sleuth is looking for, without giving 
up the Target Item. But if they are caught lying the Sleuth gets extra 
actions to help him find the Culprit.
The round ends when the Sleuth runs out of Actions or when he finds 
the Target Item. Scoring can be totaled for each round and then scores 
totaled after everyone has had a chance to be the Sleuth an equal number
 of times.
Board Game Geek: Click Here
The Creator's Website: Click Here (The files can be found here) 


 
 
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