Dungeon in a Tin is a solo or cooperative dungeon-hack. Players 
descend into a dungeon randomly laid-out from a stack of tiles, fighting
 through the orc and goblin hordes to rescue the kidnapped maiden and 
collect treasure and glory.
Each player takes turns to move through the dungeon one tile at a 
time, laying new tiles as unexplored areas are entered; every time a 
player enters a room, special monster dice are rolled to determine the 
enemies faced and the potential loot to be found. When a monster 
attacks, a die is rolled to determine the style of their attack; the 
player then chooses a card from his hand to counter with, each card 
being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way 
to the bottom of the dungeon to rescue the captured maiden - and then 
fight their way out with her. The dungeon will become harder to fight 
through as the player delves deeper, and then harder still on the way 
out with a helpless rescuee in tow.
Click here for BGG page
Click here for Files
Post a comment and let me know your thoughts - How did you design your tin? 



 
 
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